Royalty Points

Royalty points are the primary form of character customization in Siralim and can be spent on Character skills, Creature skills, and Class-based Perks. They can be acquired by leveling (3RP per level), completing duties, drinking some potions, interacting with demonic statues, and using Pandemonium Tokens.


Character

Better Duty Rewards

RP cost: 3, 5, 7, … (max rank 10)
Each rank increases the quality and quantity of items gained from completing Duties.

Better Major Sigils

RP cost: 1, ?, ?, … (max rank 20)
Each rank increases your chance to receive a legendary crafting material from Major Sigils by 1%.

Better Minor Sigils

RP cost: 1, 2, 3, 4, 5 (max rank 5)
Each rank increases the quality and quantity of items gained from completing Minor Sigils.

Better Pocket Dumplings

RP cost: 5, ?, ?, ?, ? (max rank 5)
Each rank gives your Pocket Dumpling a 5% chance to not destroy an item when used.

Better Power Spells

RP cost: 3, 5, 7, … (max rank 10)
Each rank improves your chance to receive better rewards from casting Power Spells.

Escape Artist

RP cost: 30 (max rank 1)
You no longer lose Power Balance when you flee from battles.

Experience Bonus

RP cost: 1, 2, 3, … (no max rank)
Increases the experience you gain from battle by 1%.

Extraction Bonus

RP cost: 3, 4, 5, … (max rank 20)
Each rank grants you a 5% chance to extract 2 cores instead of 1.

Extraction Chance

RP cost: 1, 2, 3, … (max rank 20)
Each rank increases the chance to successfully extract from a target by 1%.

Flee Chance

RP cost: 1, ?, ?, ?, ? (max rank 5)
Each rank increases your chance to successfully flee from battle.

Improved Shards

RP cost: 1, ?, ?, … (max rank 20)
Each rank increases the effectiveness of shards by 5%.

Inscription

RP cost: 1, 2, 3, … (max rank 10)
Each rank increases the average number of charges on Spell Scrolls that you find.

Loot Hoarding

RP cost: 1, 2, 3, … (max rank 25)
Each rank increases your chance to find better items.

Maximum Mana

RP cost: 1, ?, ?, … (no max rank)
Each rank increases your maximum mana pool by 5, allowing you to cast more spells in battle.

Maximum Rituals

RP cost: 3, 5, 7, … (max rank 10)
Each rank increases the maximum number of rituals you can conduct at a time by 1.

Power Balance Bonus

RP cost: 3, 3, 3, … (max rank 10)
At the end of battle, you have a 10% chance for each rank to gain extra Power Balance.

Power Balance Maximum

RP cost: 3, 4, 5, … (max rank 20)
Each rank increases the maximum amount of Power Balance you can have by 5%.

Power Balance Minimum

RP cost: 3, ?, ?, … (max rank 20)
Each rank increases the minimum amount of Power Balance you can have by 4%.

Reduced Merchant Prices

RP cost: 1, 2, 3, … (max rank 30)
Each rank decreases the amount of resources changed by traveling merchants by 1%.

Shorter Rituals

RP cost: 3, 4, 5, … (max rank 10)
Each rank decreases the energy required to complete all rituals by 5%.

Spell Power

RP cost: 1, ?, ?, … (no max rank)
Each rank increases your Spell Power by 5 or 1%; whichever is more beneficial.

Spellbook Slots

RP cost: 1, 2, 3, … (no max rank)
Each rank increases the maximum number of spell scrolls you can equip at once by 1.

Spoils of War

RP cost: 1, 2, 3, … (max rank 20)
Each rank increases the amount of resources gained from battle by 5%.

Treasure Finding

RP cost: 3, 5, 7, … (max rank 10)
Each rank increases your chance to find a treasure chest after battle.


Creatures

Damage

RP cost: 1, 2, 3, … (no max rank)
Each rank increases your creatures' damage dealt by attacks by 1%.

Dodge

RP cost: 5, ?, ?, … (max rank 20)
Each rank grants your creatures a 1% chance to dodge incoming attacks.

Experience Bonus

RP cost: 1, 2, 3, … (no max rank)
Increases the experience your creatures gain from battle by 1%.

Increase Attack

RP cost: 1, 2, 3, … (no max rank)
Increases your creatures' Attack by 1%.

Increase Defense

RP cost: 1, 2, 3, … (no max rank)
Increases your creatures' Defense by 1%.

Increase Health

RP cost: 1, 2, 3, … (no max rank)
Increases your creatures' Maximum Health by 1%.

Increase Luck

RP cost: 1, 2, 3, … (no max rank)
Increases your creatures' Luck by 1%.

Increase Speed

RP cost: 1, 2, 3, … (no max rank)
Increases your creatures' Speed by 1%.

Mitigation

RP cost: 5, 7, 9, … (max rank 50)
Each rank reduces the damage your creatures receive from incoming attacks by 1%.

Piercing

RP cost: 5, ?, ?, … (max rank 50)
Each rank reduces the effectiveness of your opponents' Defense by 1%.

Spell Protection

RP cost: 5, ?, ?, … (max rank 10)
Each rank decreases the damage your creatures take from spells by 1.5%.


Perks (Chaos Mage)

Abolish

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your creatures a 4% chance to remove a random buff from their target before they attack.

Bloodbath

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your creatures a 2% chance to deal 100% additional damage when attacking, and recover health equal to 20% of the extra damage dealt.

Pandemonium Presence

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants a 1% chance for a much more powerful effect to occur when using a Pandemonium Token.

Psychopath

RP cost: 1, 2, 3, … (max rank 25)
Each rank increases the chance for your creatures to apply debuffs from their artifacts by 1%.

Sadistic Pleasure

RP cost: 1, 2, 3, … (max rank 25)
Each rank causes your creatures to deal additional damage equal to 0.5% of their target's Maximum Health.


Perks (Death Mage)

Black Mirror

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants you a 1% chance to negate enemy spells when they are cast.

Necromancy

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your creatures a 1% chance to resurrect as a random Death creature with 50% health when they die.

Pact of the Damned

RP cost: 1, 2, 3, … (max rank 25)
Your creatures split 1% of the damage taken from incoming attacks for each rank.

Plaguebearer

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants you a 2% chance to afflict each enemy with Infection or Disease at the start of battle.

Unholy Consumption

RP cost: 1, 2, 3, … (max rank 25)
Each rank increases your chance to find Pills whenever you acquire items.


Perks (Life Mage)

Calmness

RP cost: 1, 2, 3, … (max rank 25)
Each rank reduces the amount of damage your creatures take from spells by 3%.

Guardian Angel

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your creatures a 1.5% chance to prevent damage from an incoming attack if the attack would kill your creatures.

Holy Defiance

RP cost: 1, 2, 3, … (max rank 25)
When your creatures are attacked, and they would take damage greater than 60% of their Maximum Health as damage, reduce that damage to 60% of their Maximum Health. Each rank reduces this threshold by 1%.

Reinforce

RP cost: 1, 2, 3, … (max rank 25)
When your creatures are healed, 1% of the amount healed is added to a Barrier for each rank.

Saving Grace

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants each of your creatures a 2% chance to start battles with Rebirth.


Perks (Nature Mage)

Feral Brilliance

RP cost: 1, 2, 3, … (max rank 25)
Each rank causes 0.2% of the experience points each of your creatures gain in battle to also be granted to your creatures in the Stable.

Raid

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your creatures a 3% chance to start each battle at the top of the Action Queue.

Reflexes

RP cost: 1, 2, 3, … (max rank 25)
Each rank causes 1.5% more of your creatures' Speed to apply to their attacks.

Scavenging

RP cost: 1, 2, 3, … (max rank 25)
Each rank increases your chance to find crafting materials inside of breakable objects.

Survivalist

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your creatures a 1% chance to dodge incoming attacks and recover 10% of their Maximum Health.


Perks (Sorcery Mage)

Brilliance

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your spells a 2% chance to refund their mana cost when cast.

Diligence

RP cost: 1, 2, 3, … (max rank 25)
Each rank decreases the Power Balance cost of using the Teleportation Shrine or a Portal.

Echo

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your spells a 1% chance to not consume the caster's turn.

Mania

RP cost: 1, 2, 3, … (max rank 25)
Each rank increases your Spell Power by a percentage equal to 2% of your Power Balance.

Sorcery

RP cost: 1, 2, 3, … (max rank 25)
Each rank grants your spells a 1% chance to not consume a charge when cast.

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