Crafting Material

Crafting materials are items which are used by the Enchanter to grant additional bonuses to artifacts. They can be found in treasure chests and breakable objects, as rewards for duties and sigils, or obtained from power spells or vendors. The Enchanter is also able to transmute materials into different materials at random, in exchange for brimstone and crystal.

Common materials have a white icon and give basic bonuses to stats like Attack or Speed.

Rare materials have blue icons and provide more interesting bonuses, such as increased damage inflicted to or reduced damage taken from particular creature types, a chance to gain or inflict various status effects, or increased resource gain.

Legendary materials have orange icons and are by far the most powerful enchantments. An artifact enchanted with a legendary material either gives its wielder a full-time buff (e.g. the creature always has Mend), or grants the ability of a different creature. For every creature ability in the game, there is a legendary material which can enchant an artifact with that ability. In this way, it is possible to combine any two abilities in the game in the same creature. Certain combinations of abilities can be very powerful, and so obtaining legendary materials is a primary focus in the early and mid-game.

Material Trait Description Trait Name Creature
Apadlincaves
Abaddon Plate After attacking, gain AssaultStance. After defending or provoking, gain GuardStance. After being attacked, gain FuryStance. Sidewinder Abaddon Guard
Abyss Wail After attacking, afflict target with Leak. Abyss Leech Abyss Banshee
Unstable Maggots After defending, gain 2 BombMaggots. Creature starts battle with 2 BombMaggots. Bomb Maggots Accursed Pit Worm
Ancient Shield Your creatures are immune to the Stun, Confused, Silence, Scorn, Snare, and Stone debuffs. Holy Boon Aegis Angel
Alcazar Stone After being attacked, deal damage to the attacker equal to 100% of this creature's Defense. Penant Reprisal Alcazar
Rainbow Sphere When attacked, the damage is reduced by 50% and deducted from the creature's Defense instead of Health. If it does not have enough Defense to fully mitigate the damage, this ability is ignored. Incandescence Amaranthine
Ancient Pinion At the start of battle, each of your creatures have a 50% chance to gain Rebirth. Ancestral Spirit Ancestral Phoenix
Ancient Bark When your creatures are attacked, and the attack would deal more than 40% of the creature's health, reduce the damage to 40% of the creature's health. Vigilance Ancient Ent
Ancient Heart Shrines now grant all bonuses, but at 50% of their normal effectiveness. Excludes buffs gained from shrines. Presence of Mind Ancient Spirit
Angelic Claymore Fragment After this creature kills an enemy, gain that creature's gem. Soul to Keep Angel Soulslayer
Anguish Wail After attacking, gain 25% Defense and reduce target's Defense by 20%. Lamentation Anguish Banshee
Annihilator Infusion When attacking, 50% chance to deal 200% more damage. Insatiable Annihilator Fiend
Ashwood Bark Your creatures always have Grace and Mend. Nature's Blessing Ashwood Ent
Canine Figment When attacked, 30% chance to dodge and gain 20% defense. Call of the Harvest Autumn Aspect
Berserker Infusion Creature is always Berserk. After attacking, recover 10% health. Outrage Berserker Fiend
Pestilence Jelly Enemies take 100% more damage from Poison. Pestilence Aura Bile Slime
Black Crystal Axe Head Creature grants the Defense and Luck from its artifact to all creatures in its row. Unbreakable Black Crystal Smith
Saw Blade If this creature deals over 30% of the target's health as damage, gain 40% Attack and Critical for 3 turns. Overkill Blademaster
Bloodfang Pedestal After attacking, inflict 50% damage to enemies to the left and right of the target. Periphery Bloodfang Gargoyle
Enchanted Collar After attacking, one of your creatures gains 3 DireWolves. Creature starts each battle with 3 DireWolves. Wolf Army Blood Hound
Bloodstained Scythe Blade When attacked, and the damage would kill this creature, one of your creatures is instead killed at random and this creature gains a Barrier that absorbs damage equal to the slain creature's Maximum Health. Death Pact Blood Reaper
Blood Jelly After being attacked, creature with the lowest health is healed for the same amount of damage taken. Creature cannot heal itself this way. Dispersion Blood Slime
Bone Scythe Blade Enemies with abilities that activate when they die are ignored. Eternal Rest Bone Reaper
Boulder Jewel When this creature's Imling partner dies, gain 300% more Attack. Breaking Point Boulder Imler
Brim Axe Head When attacking, has 200% more attack from equipped artifact. Dissection Brim Smith
Enormous Maul Hilt After attacking, 30% chance to Stun all enemies for 1 turn. Wrecking Ball Brownie Brute
Metal Maul Hilt Grant 30% more Attack, 30% more Luck, and Multistrike to this creature and the creature in its column. Rally Brownie Captain
Spiked Maul Hilt After attacking, afflict target with Confused for 5 turns. Wallop Brownie Enforcer
Wooden Maul Hilt After being attacked while provoking, deal damage to the enemy equal to 25% of this creature's Attack and Stun it for 1 turn. Ultimatum Brownie Mauler
Stone Maul Hilt After attacking, inflict target with Blind for 5 turns. Oculus Crusher Brownie Trickster
Plague Rat Poison At the end of each enemy's turn, 15% chance to afflict them with Sleep. Sleeping Gas Cancerous Smog
Antagonizer Hook After being attacked, 50% chance to deal damage to the attacker equal to 75% of this creature's Attack. Vengeance Falls Carnage Antagonizer
Tormenter Hook After attacking, extend the duration of target's debuffs by 1 turn and recover 10% health for each debuff extended. Eternal Torment Carnage Tormenter
Camouflaged Leather When an enemy attacks, 30% chance to attack one of your other creatures instead of its intended target. Sabotage Carver Heartseeker
Wartorn Leather After defending, deal damage to random creatures equal to 20% of their Maximum Health until a creature dies. Wild Stabs Carver Sadist
Dark Leather After defending, become Invisible. Deal 200% more damage while Invisible but lose the buff after attacking. Cloak and Dagger Carver Shadowstalker
Disk of Instability After attacking, a different enemy takes damage equal to 50% of this creature's Current Health. 50% chance for this ability to continue bouncing to additional enemies, and can bounce multiple times. Anomaly Ceaseless Maker
Disk of Stars After defending, deal damage to all enemies equal to 20% of their Current Health. Celestial Furnace Celestial Idol
Chaos Plate After being attacked, gain Timewarp for 1 turn. Through Oblivion Chaos Guard
Red Morphing Crest Creature gains all the enemy Chaos creatures' abilities at the start of battle. Transformation of Chaos Chaos Shapeshifter
Heaven Breaker Creature and your surrounding creatures always have Splash. A Little Piece of Hell Cinder Devil
Clairvoyant Heart Your creatures have additional Attack, Luck, and Defense equal to 15% of your Power Balance. Abnegation Clairvoyant Spirit
Combusting Rock Creature deals 20% more damage for each living creature on the battlefield. Strength of the World Colossal Giant
Nightmarish Pinion When your creatures take fatal damage from an attack, prevent that damage and give them Dying. Final Breath Corrupted Phoenix
Scorching Rock After an enemy casts a spell, deal damage to it equal to 200% of your Spell Power. Planetary Wrath Cosmic Giant
Moldy Wrappings After attacking, set target's health to a random amount between 1% (50% if target is a Nether Creature) and 100% of its Maximum Health. Defile Creep Mummy
N/A While this creature is defending, your creatures have 50% more Defense. Tenacious Protector Crypt
N/A When attacked, 12% chance to dodge for each Bat you have. Cloud of Bats Crypt Bat
Crystal Axe Head When defending, has 200% more Defense from equipped artifact. Battle Born Crystal Smith
Cursed Scythe Blade At the start of this creature's turn, deal damage to all creatures on the battlefield equal to 15% of their Current Health. Crawl Through Knives Cursed Reaper
Cyclone Enhancer After the enemy casts a spell, your creatures gain 35% Attack. Power Shift Cyclone
Dark Brim Axe Head Creature grants the Attack and Luck from its artifact to all creatures in its row. Dark Braze Dark Brim Smith
The Reverend's Wings After being attacked and health is reduced below 25%, deal damage to the attacker equal to 700% of this creature's Attack. Avenged Sevenfold Death Bat
Death Axe Head When attacking, deal additional damage equal to 30% of artifact's total Attack bonus. White Knuckles Death Crafter
Death Plate When attacking an enemy with less than 40% health, 50% chance to kill it. Otherwise, afflict target with Doom for 3 turns. Crimson Day Death Guard
Black Morphing Crest Creature gains all the enemy Death creatures' abilities at the start of battle. Transformation of Death Death Shapeshifter
Unusable Doom Club Creature and your surrounding creatures always have Multistrike. Prelude to Extinction Delirious Ghoul
Delusion Rune Your creatures always have Magic. Secular Haze Delusion Occultist
Lacerated Leather When one of your creatures falls below 30% health, this creature kills it and steals 50% of its Attack, Luck, and Defense. Betrayal Demented Carver
Depravity Axe Head Creature gains 200% more Luck and Maximum Health from its artifact. Fool's Axiom Depravity Smith
Destroyer Infusion When attacking a target that has less than 30% health, kill target. Culling Strike Destroyer Fiend
Destruction Wail After being attacked, deal damage to a random enemy equal to 100% of this creature's Luck. Reroute to Remain Destruction Banshee
Diabolic Sandard After attacking, three other enemies lose 25% Defense. Wicked Ways Diabolic Commander
Diabolical Flag After attacking, 50% chance to afflict three other enemies with Stun for 1 turn. Hindrance Diabolic Henchman
N/A You will find better loot in treasure chests for each Diabolic Horde creature you have. Ability does not stack. Treasure Hunter Diabolic Intruder
Diabolic Banner After attacking, 3 other enemies lose 25% Attack. Debilitate Diabolic Menace
N/A Your Diabolic Horde creatures always have Link. Crux Diabolic Nemesis
N/A Increase the Defense of this creature and your Diabolic Horde creatures by 7% for each Diabolic Horde you have. Diabolic Fortitude Diabolic Observer
N/A Increase the damage dealt by this creature and your Diabolic Horde creatures by 10% for each Diabolic Horde you have. Diabolic Onslaught Diabolic Spectator
N/A Increase the Maximum Health of this creature and your Diabolic Horde creatures by 10% for each Diabolic Horde you have. Diabolic Constitution Diabolic Watchman
Diamond Coin When this creature's Imler partner dies, resurrect it with 100% health and grant Mend to both creatures for 5 turns. Countervail Diamond Imling
Massive Diamond Your creatures that are a lower level than your character gain 200% more experience points at the end of battle. Ability can only activate once per battle. Diamond Attunement Diamond Paragon
N/A When this creature casts a spell, 75% chance to not cost any mana or consume a spell charge. Epiphany Disciple Occultist
Disease Axe Head After attacking, this creature and the creatures in its row gain 15% Attack. Honed Blades Disease Crafter
Demonic Bottle Enemy Nether Creatures always have Cripple and Weak. Netherbane Djinn Arcanomancer
Mesmerizing Bottle Your creatures always have Sleep. While asleep, they can still attack, and deal 30% less damage and take 50% less damage. Lucid Dream Djinn Dreamweaver
Cloudy Bottle Your creatures' minions deal 100% more damage. Ability does not stack. Misconception Djinn Evoker
Bloodshot Eye All conditions are ignored. Mania Djinn Ghula
Chromatic Bottle After attacking, afflict target with Burn, Frozen, Stagger, or Confused at random. Tetra Djinn Illusionist
Ashy Bottle After you cast a spell that consumes a turn, deal damage to all enemies equal to 60% of your Spell Power. Rain of Embers Djinn Pyromancer
Violet Mutated Claw Enemy creatures can no longer deal mortal blows to your creatures, and their glancing blows deal 1 damage. Drenched in Fear Doom Clutcher
Devil Sword Handle After defending, gain Timebomb. Doomsayer Doom Devil
Haunted Wrappings After attacking, afflict target with Jinx for 5 turns. Lifebane Doom Mummy
Dragon Scales After being attacked, increase Defense against enemy's class by 1000% for one turn. Dynamic Dragon Scales Dragon Guardian
Dragon Wing After being attacked, gain 25% Luck and move to the top of the Action Queue. Reactive Dragon Wings Dragon Queen
Dragon Bile After attacking, reduce target's Luck and Defense by 40%. Corrosive Dragon Breath Dragon Revenant
Dragon Armor After being Attacked, gain 30% Defense. Pristine Dragon Armor Dragon Sentinel
Dragon Claw After attacking, reduce target's Maximum Health to its Current Health. Piercing Dragon Claws Dragon Soldier
Collar of Obedience Prevent your creatures' DireWolves from leaving the battlefield. Wolf Ability - Permanence Dread Hound
Silver Ferns When one of your creatures takes more than 20% of its Maximum Health as damage from an attack, it gains Shell. Moon Ward Dryad Keeper
Relaxing Ferns After being attacked, afflict enemy with Sleep. Slumber Cloud Dryad Naturalist
Thorny Fern After being attacked, deal damage to all enemies equal to 35% of this creature's Defense. Refraction Dryad Proliferator
Damp Ferns After this creature attacks, your creatures recover 10% of their missing health for each of your Storms. Stormcall Dryad Raincaller
Vivid Ferns Creature recovers 3% health at the start of its turn for each buff and debuff your creatures have. Healing Touch Dryad Vindicator
Pale Ferns Creature deals more damage based on how close it is to its target on the Action Queue. Maximum of 200% extra damage. Moon Strike Dryad Warden
n/a When your Pocket Dumpling uses an item, this creature eats it instead. For every 30 items it eats, it gains 1 more base Health. Unbound Dumpling
Dusktail Pedestal After defending, recover 50% health. While defending, take 70% less damage from attacks. Stone Form Dusktail Gargoyle
Ebony Bark After being attacked, 35% of damage taken is added to this creature's Barrier. Barkskin Ebony Ent
Ectoplasmic Jelly Creature and the creatures in its row always have Link. Tether Ectoplasm Slime
Elder Bark Your creatures never deal glancing blows, and their mortal blows deal 50% more damage. Stonebark Whetstone Elder Ent
Massive Emerald When your creatures attack, ignore the beneficial effects of defending and provoking targets, and deal damage as if they have 50% more Attack. Emerald Attunement Emerald Paragon
Green Sphere Creature has additional Luck and Maximum Health equal to its Speed. Jailbreak Enclave Amaranth
Purple Mutated Claw Creature and your surrounding creatures always have Cleave. Hand of the Butcher Ethereal Clutcher
Exalted Heart After being attacked, afflict enemy with Scorn for 5 turns. Chastity Exalted Spirit
Agile Glaive Components After attacking, 65% chance to repeatedly strike the target or another enemy for 30% of the damage. Glaive of Discord Faith Hunter
Fallen Hook When this creature kills an enemy, recover 50% health, gain Multistrike for 3 turns, and take an additional turn. Midnight Feast Fallen Carnage
Bloody Zit All abilities are ignored. Only works when this ability is the creature's innate ability. Ancient Curse Festering Ghoul
Guard Rod Creature and your surrounding creatures always have PadChaos and HarmChaos. When your creatures are attacked by Chaos creatures, they recover 20% health. Shepherd of Fire Fire Priest
Devil Slasher of Fire When attacking, 50% chance to deal 50% more damage and afflict target with Burn for 5 turns. Pyre Firewound Angel
Red Mutated Claw After attacking a target with Burn, lock the number of Burn stacks to 5 for the rest of the battle. Ember to Inferno Flamegrip Clutcher
Flaring Ashes Your creatures always have MoltenArmor. Ashes to Ashes Flaring Efreet
Bottle of Fog At the start of battle, each of your creatures share their innate abilities with another random creature. Trance Fog Spirit
Security Rod Creature and your surrounding creatures always have PadNature and HarmNature. When your creatures are attacked by Nature creatures, they recover 20% health. Zealot of the Forest Forest Priest
Unusable Zombie Club Enemies always have Wrath. Misanthropy Frenzy Ghoul
Icy Flame Your creatures have additional Attack equal to the amount of health they're missing. Frostfire Embodiment Frostfire Efreet
Frozen Pinion After dying, afflict enemies with Frozen. Breath of the Tundra Frost Phoenix
Frozen Heart After an enemy takes its turn, 15% chance to afflict it with Frozen. Icy Tomb Frozen Spirit
Exploding Rock When attacking a defending creature, deal 150% more damage, remove the creature from the defending position, and move it to the bottom of the Action Queue. Bonesnap Giant Mangler
N/A After dying, resurrect as a random creature with 50% health. Only works if this is the creature's innate ability. Waking the Fallen Gimp Mummy
Glutinous Jelly When attacking, damage is affected by target's lowest Defense value. Perforation Glutinous Slime
Devil Slasher of Lightning When attacking, 50% chance to deal 50% more damage and afflict target with Confused for 3 turns. Stasis Goldblight Angel
Throat Chopper Piece After being attacked, afflict enemy with Jinx for 5 turns. Touch of Greed Gold Golem
Goretongue Pedestal After attacking, afflict target with Disarmed for 10 turns. Heist Goretongue Gargoyle
Granite Cutter Piece When creatures to the left or right of this creature are attacked, 65% chance to intercept the attack. Sense of Purpose Granite Golem
Death Hammer Head After attacking, grant Proficient to one of your creatures for 10 turns. Creature is always Proficient. War Forged Hammer Lord
Ocular Choker After being attacked, 30% chance to afflict all enemies with Blind for 5 turns. Danger Zone Harpy Eyegouger
Prismatic Choker Creature starts battle with 150% more Defense and loses 10% Defense each turn. Wind Shield Harpy Hag
Spiked Choker Creature and your surrounding creatures always have Thrust. Tricks of the Trade Harpy Pillager
Smooth Choker You have a 100% better chance to receive a legendary crafting material from Major Sigils. Ability does not stack. Whoracle Harpy Queen
Warm Choker After dealing a mortal blow, gain 35% Attack, Critical, and Dodge for 3 turns. Fervor Harpy Screamer
Gazing Choker When attacking a creature with Weak, 50% chance to kill it. Cull the Weak Harpy Torturer
Fear Mace Piece After being attacked, afflict enemy with Calm for 3 turns. Mechanical Illusion Haunted Golem
Collar of Dexterity Your creatures' DireWolves deal 200% more damage. Ability does not stack. Wolf Ability - Vicious Bite Hell Hound
Hemlock Bark When attacked, 30% chance to be healed instead of damaged by the enemy. Regeneration Hemlock Ent
Bloody Collar Grant your creatures' DireWolves a 15% chance to afflict the target with Bleed for 3 turns when they attack. Wolf Ability - Rend Horror Hound
N/A After attacking, strike an additional enemy for each Hunter you have. Each strike deals less damage than the last. Director's Cut Hunter Director
Hurricane Enhancer When the enemy casts a spell, 50% chance the spell will fizzle. Storm to Pass Hurricane
Unusable Hell Club After this creature's turn, 50% chance to take another turn. Back For More Hysteria Ghoul
Devil Slasher of Ice When attacking, 50% chance to deal 50% more damage and afflict target with Frozen. Rime Icewound Angel
Disk of Black Holes After attacking an enemy with more health than this creature, swap health with the target. Singularity Immortal King
N/A After attacking, replace this ability with target's main ability and afflict it with Stun for 2 turns. Possession Impaler Banshee
Black Hole Halo After your creatures are attacked, 30% chance to Stun attacker for 1 turn. Black Hole Halo Imperial Angel
Incursion Scythe Blade When an enemy dies, gain that creature's ability for the rest of the battle. Absorption Incursion Reaper
Infernal Plate After attacking, deal 100% damage to the enemy in the same column as the target. Parade of Ashes Infernal Guard
Disk of Light After dying for the first time, resurrect with full health and gain 50% Attack and 100% Maximum Health. Ascendancy Infinite Lord
Pit Razor Piece After attacking, gain 25% Attack. Whetted Fists Iron Golem
Iron Jewel After this creature's Imling partner is attacked, this creature gains 25% more Attack and moves to the top of the Action Queue. Perserverance Iron Imler
Leda Coin When attacked, split the damage taken with its Imler partner. Binding Contract Leda Imling
Swamp Rat Poison After attacking a target with Poison, remove the debuff and deal 50% of the damage it would have inflicted over the full duration. Maximum duration of 10 turns. Creeping Death Lethal Smog
Sacrificial Knife Blade After an enemy dies, your creatures gain 30% Attack. Sacrimony Lich Hellcaster
Hell Knife Blade Creature always has 1 DeathKnight. Hail to the King Lich King
Overseer Knife Blade After dying, 60% chance for each of your other dead creatures to resurrect with 50% health. Resurrection Code Lich Overseer
Blood Knife Blade Before attacking, sacrifice 10% of Maximum Health and gain 150% of it as Attack. Blood Magic Lich Priest
Gore Knife Blade After attacking, afflict target with Bleed and Silence for 3 turns. Heretic Blood Lich Shadowcaster
White Morphing Crest Creature gains all the enemy Life creatures' abilities at the start of battle. Transformation of Life Life Shapeshifter
Heavy Glaive Components When attacking and enemy that is defending or provoking, 50% chance (25% if Nether Creature) to kill it. Heartseeker Light Hunter
Magma Blade Piece After being attacked, afflict attacker and all enemies in its row with Burn for 5 turns. Cataclysm Magma Golem
Rotten Hook After attacking, afflict target with Weak for 7 turns. Dissemination Maniacal Ghoul
Multicolored Morphing Crest Creature has a 50% chance to gain each of the enemy creatures' abilities at the start of battle. Transformation Mastery Master Shapeshifter
Mauler Infusion Creature always has 3 Fiendlings. Eyesore Mauler Fiend
Mercurial Jelly Your creatures recover health from Poison instead of taking damage. Creature starts battle with 5 stacks of Poison for 5 turns. Venom Inoculation Mercurial Slime
N/A Creature starts each battle with 5 random buffs. Mixed Bag Mimic
Wartorn Harness After attacking, afflict target with a certain debuff depending on the artifact this creature is using. Only works with weapons. Lord of the Arena Minotaur Battlemaster
Polished Harness After provoking, remove all debuffs and gain 15% Current and Maximum Health for each debuff removed. Rise to Fall Minotaur Behemoth
Dirty Harness After being attacked, 25% chance to Stun all enemies for 1 turn. Tremors Minotaur Earthshaker
Armored Harness Creature stores 35% of the damage it receives in a Focus. Bide Minotaur Juggernaut
Bonedust Harness After being attacked, gain one stack of Charge until next turn. Outburst Minotaur Skullcrusher
Bloody Harness After being attacked, gain 20% Attack. Bloodfury Minotaur Warrior
Mirage Rune After successfully extracting from a target, afflict it with Dying. Clemency Mirage Occultist
Bone Relic After dying, 100% chance to resurrect with 1 health and move to a random position on the Action Queue. Chance decreases by 20% each time this effect happens. Chance cannot fall below 20%. Cradle to the Grave Mite Gravedigger
Fang Relic After attacking, 10% chance to steal enemy's artifact. Villainy Thrives Mite Interloper
Preserved Relic Creature receives 15% less damage from attacks for each living creature surrounding it. Preservation Mite Invader
Magma Relic Creature has double the chance for artifact properties that grant a buff or afflict a debuff to take effect. Gift of Evolution Mite Skirmisher
Spider Relic After attacking or being attacked, 40% chance to Snare enemy. Viscous Webs Mite Webweaver
Mithril Jewel Creature and its Imler partner are granted the Attack, Luck, and Defense bonuses from each others' artifacts. Ingenuity Mithril Imler
Poisonous Glaive Components After attacking, afflict target with 3 stacks of Poison for 5 turns and deal 25% damage to two other enemies and afflict them with 1 stack of poison for 5 turns. Hunter's Season Moon Hunter
Grass Hatchet Piece After defending, 40% chance to Snare each enemy. Entanglement Moss Golem
N/A Creature and your surrounding creatures always have PadSorc and HarmSorc. When your creatures are attacked by Sorcery creatures, they recover 20% health. Preacher of Stone Mountain Priest
Pandemonium Stone After defending, creature dies and deals damage to all enemies equal to 100% of its missing health. Final Oblation Mouth of Hell
Corpse Wrappings While provoking, damage taken from attacks is reduced to 1 but chance to successfully provoke is reduced to 35%. Death Beckons Mummy Lord
Spiked Tentacle When attacking, ignore 50% of target's Defense. Butchery Mutant Bonescraper
Evil Tentacle Creature recovers 35% health at the start of its turn. Darkness Surrounding Mutant Rotmongerer
Living Tentacle When attacked, 25% (50% while provoking) to prevent the damage and deal damage to the attacker equal to 50% of this creature's Luck. Mirror's Truth Mutant Scourgewalker
Pronged Tentacle Creature always has 3 SeaSnakes. From the Murky Depths Mutant Seacrawler
Freakish Tentacle When any of your other creatures are attacked, 20% chance to prevent the damage. Lash of Undeath Mutant Spinewhipper
Hooked Tentacle Enemies always have Blight. Subversion Mutant Swampdweller
Flexible Wings After attacking, deal damage equal to 50% of this creature's Speed. Carrion Swarm Mutated Crypt Bat
Mutated Sharp Wings Creature deals 50% more damage for each of the target's buffs and debuffs. Syndrome Mutated Pulse Bat
Mutated Honed Wings After attacking, recover health equal to 75% of damage. Bloodsucker Mutated Vampire Bat
Mystical Armor All creatures have 100% more Health. This ability does not stack. Sudden Genesis Mystical Giant
Green Morphing Crest Creature gains all the enemy Nature creatures' abilities at the start of battle. Transformation of Nature Nature Shapeshifter
Necropolis Stone After being attacked while defending or provoking, afflict all enemies with 1 to 3 stacks of Poison for 5 turns. Toxic Thorns Necropolis
White Mutated Claw After attacking, afflict target with Stone for 3 turns. Deathgrip Necrotic Clutcher
N/A If this creature is still alive at the end of battle, 20% chance to create an Exalted Emblem for you. Ability can only activate once per battle. Memento Mori Nexus Amaranth
Nightmare Cleaver Piece After attacking, afflict target with Sleep. If target already has Sleep, deal 300% more damage to it. Bad Dreams Nightmare Golem
Cursed Wrappings You and your opponent can no longer cast spells in battle. Curse of the Silent Nightmare Mummy
N/A If this creature is alive at the end of battle, you gain 25% more resources for each of your living creatures. Ability does not stack. Ransack Nightwing Gargoyle
Foul Poison After attacking, afflict target with 5 to 10 stacks of Poison for 5 turns. Contamination Noxious Smog
N/A Your creatures have 10% more Defense for each different class of creature fighting on your side. Perdition Occultist Spellbinder
Disk of Meteors When a creature is killed, enemies take damage equal to 50% of this creature's Attack. Ability can only trigger once per side for each death. Calamity Omnipotent Deity
Pandemonium King
Collar of Excellence Grant your creatures' DireWolves the ability to heal their master for 50% of the damage they deal when they attack. Wolf Ability - Leech Life Panic Hound
Paranormal Jelly After attacking, become a copy of the target. Everything but artifacts and abilities are copied. Doppelganger Paranormal Slime
Pegasus Wing If one of your creatures would die from an attack, deal the damage to this creature instead. Chrysaor's Ambition Pegasus
Pestilence Axe Head When attacking, damage is split between target and all enemies to the right of target. Damage is increased by 40% for each enemy hit. Incursion Pestilence Crafter
Vile Poison After attacking, afflict target with Infection or Disease for 5 turns; whichever the target does not already have. Malady Pestilent Smog
Executioner Remnant After defending, gain Critical and Dodge for 3 turns. Creature starts battle with these buffs. Innocence Dies Phase Executioner
Knight Remnant While below 40% health, receive 80% less damage from attacks. Dying Oath Phase Knight
Marauder Remnant When attacking, 50% chance to ignore target's Defense. Strife Phase Marauder
Paladin Remnant After one of your creatures is attacked, that creature has a 40% chance to gain Shell. Holy Aura Phase Paladin
Spellblade Remnant After attacking, afflict target with Sap for 3 turns. Enervation Phase Spellblade
Broken Pile of Hooks After this creature attacks, it deals damage to each other enemy equal to 10% of the damage dealt for each debuff they have. Shred Pilwiz Harvester
Pit Plate Creature always has 2 WildImps. Hellspawn Pit Guard
Hungry Maggots Enemies deal damage to this creature as if they have 60% less Attack. Impenetrable Carapace Pit Worm Gladiator
Screeching Maggots Your creatures have 10% more Attack, Defense, Luck, Speed, and Maximum Health for each battle won in the current Realm. Intimidation Pit Worm Harbinger
Bustling Maggots After attacking, afflict target with Cripple for 5 turns. Stricken Pit Worm Tunneler
Famine Manuscript When one of your creatures is healed, this creature gains 20% Attack. Inspirit Pit Wraith Dominator
War Manuscript Your creatures have additional Defense equal to the amount of health they're missing. Undone Pit Wraith Liberator
Pit Wraith Tome Deal 5% more damage for every 1% of health the target is missing. Exploitation Pit Wraith Lord
War Book After attacking, afflict target with Suffocate for 3 turns. Asphyxiation Pit Wraith Overmind
Pit Wraith Book When attacking an enemy that has 100% health, deal 150% more damage and afflict target with Stun for 2 turns. Contradiction Pit Wraith Redeemer
Blue Sphere After being attacked, gain 1 Splinters. Creature starts each battle with 3 Splinters. Soulstone Splinter Planetary Amaranth
Aegis Rod After attacking, heal one of your creatures for 30% health, then heal each of your other creatures at random. Amount healed is reduced by 5% each time it heals a creatures. Bearer of Needs Priest Of Light
Warden Rod Your creatures have 50% more Luck. Radiant Eclipse Priest Of Radiance
Safeguard Rod Your creatures have 30% more Defense. Fanatacism Priest Vizier
Sharp Wings After attacking, transfer this creature's debuffs to the target and gain 40% Attack for each debuff transferred. Epidemic Pulse Bat
N/A After attacking, afflict target with Pumpkin. Smashing Pumpkins Pumking
Putrid Coin After this creature's Imler partner attacks, this creature moves to the top of the Action Queue. Mimicry Putrid Imling
Inferno Ashes After attacking a target with Burn, remove the debuff and deal the full amount of damage this debuff would have done over the full duration. Maximum duration of 10 turns. Catching Fire Raging Efreet
Rancid Coin If this creature is attacked and will die from the damage, it recovers 20% health and its Imler partner will intercept the attack. Release the Panic Rancid Imling
Raptor Rune Creature deals more damage equal to 35% of your Spell Power. Thaumaturgy Raptor Occultist
Unusable Rot Club Your creatures take 25% less damage from attacks. Grim Aura Rapturous Ghoul
Decrepit Wishbone At the start of battle, set all creatures' health equal to 65% of their Maximum Health. Everything's Gone Raven Acolyte
Black Wishbone After this creature attacks, each of your Bats deal damage equal to 20% of their Attack to the same target. Hungering Raven Batmaster
Bloody Wishbone After provoking, recover 100% health. Deal amount of health recovered as damage distributed equally among all your creatures. Blood Union Raven Bloodmage
Shiny Wishbone After an enemy creature is healed, heal one of your damaged creatures for the same amount. Simulacrum Raven Defiler
Meaty Wishbone At the end of this creature's turn, grant a different friendly creature 20% more Current and Maximum Health. Flesh Mender Raven King
Decaying Wishbone When this creature is killed, enemies are afflicted with Doom for 3 turns. Gravestorm Raven Ritualist
Raving Storm Enhancer Gain 40% Maximum Health for each Storm you have. Cloud Connected Raving Storm
Redstone Jewel After this creature's Imling partner is healed, recover the same amount of health and both creatures gain Mend for 5 turns. Companionation Redstone Imler
Red Storm Enhancer After attacking, afflict target with Stagger for 10 turns. Static Field Red Storm
Earth Scythe Piece Creature has a certain buff and a greatly increased stat based on the Realm it is fighting in. Adaptation Regal Golem
Unusable Stench Club Gain Attack equal to 30% of the creatures' Attack to the left and right of this creature. Death's Advance Rotten Carnage
Royal Pinion After dying, 50% chance to resurrect with 75% health. Second Chance Royal Phoenix
Massive Ruby After this creature provokes, your creatures gain 10% Current and Maximum Health. Ruby Attunement Ruby Paragon
Heavy Rock After attacking, 65% chance to Stun the enemies to the left and right of the target for 1 turn. Strangler Sand Giant
Sandstone Jewel Creature and its Imling partner grant 50% of their Defense to each other at the start of battle. Druthers Sandstone Imler
Massive Sapphire Your creatures can mitigate up to 100% of incoming damage if their Defense is high enough, and they no longer take damage from the enemies' Speed statistic. Sapphire Attunement Sapphire Paragon
White Femur All creatures deal 50% more damage. This ability does not stack. Throw Down the Gauntlet Savage Banshee
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The table below lists traits / materials that are not found on a creature
Material Trait Description Trait Name
Crow's Foot Before attacking, gain 100% Attack for each creature that died since its last turn Revulsion
Pandemonium Blood After defending, enemies lose 10% Defense and this creature gains Attack equal to 30% of the total amount of Defense that the enemies lost. Pandemonium Drain
Pandemonium Ore Creature deals more damage equal to 150% of the amount of Chaos Defense it has greater than its target Pandemonium Strike
Pandemonium Mantle Creature is immune to spell damage Pandemonium Protection
Pandemonium Splinters Creature recovers 3.5% health at the start of its turn for each living creature on the battlefield Pandemonium Recovery
Symbol of Disdain After attacking or being attacked, gives you a small amount of Power Sacrifice at Birth
Symbol of Rage After attacking or being attacked, gives you a small amount of Brimestone Sacrifice at Dawn
Symbol of Ignorance After attacking or being attacked, gives you a small amount of Granite Sacrifice at Midnight
Symbol of Hope After attacking or being attacked, gives you a small amount of Essence Sacrifice at Noon
Symbol of Grief After attacking or being attacked, gives you a small amount of Crystal Sacrifice at Dusk
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